using UnityEngine;
using Warudo.Core.Attributes;
using Warudo.Core.Graphs;
using Warudo.Core.Utils;
using Warudo.Plugins.Core.Assets.Character;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Nodes
{
    public class DecomposeColorNode : Node
    {
        public Color Color;
        public float R()
        {
            throw new NotImplementedException();
        }

        public float G()
        {
            throw new NotImplementedException();
        }

        public float B()
        {
            throw new NotImplementedException();
        }

        public float A()
        {
            throw new NotImplementedException();
        }
    }
}